Lobanjica, Get_Right, and shox have become the advertising faces of the new INUI platform, which puts users' data at risk
Lobanjica, Get_Right, and shox have become the advertising faces of the new INUI platform, which puts users' data at risk

The INUI platform, which has recently attracted the attention of users due to the involvement of popular players and streamers such as Lobanjica, Get_Right, and shox, is already raising significant security questions. As it has become known, this new esports platform is exploiting an XSS (cross-site scripting) vulnerability that can lead to the theft of personal data, including Steam accounts and financial information.

What happened?

Recently, a message from the CS2 community was shared on Twitter, warning users against the risks associated with the new INUI platform. This platform, which announced its features and attracted Lobanjica, Get_Right, and shox, now puts users at risk by capturing screenshots of their desktop and game every 10 seconds.

How does it work?

The XSS vulnerability allows attackers to add malicious scripts to servers that can collect sensitive user data such as logins and passwords. It is known that INUI can not only collect data, but also replace users' screens with random images, gifs, and even videos.

Why is this a problem?

The INUI platform can steal users' personal data, including Steam accounts and bank details. This is possible because the platform uses XSS to inject malicious code into the server. Even though many users on Twitter believe that Loba is behind this platform, no real evidence has been provided yet.

Operation GeT_RaNk and the prize pool

The same platform has announced an operation called GeT_RaNk, which promises a prize pool of $36,000. However, the value of the potential loss that users can suffer is much higher than this amount. Many believe that these funds could be spent on improving cybersecurity rather than creating an unsafe platform.

Community reaction

Many users consider the INUI platform to be risky and urge other companies to avoid such initiatives that could jeopardize data privacy. Some believe that bringing in big names like Loba, Get_Right, and shox was just a way to draw attention to the platform without considering its real problems.

Conclusion

Be careful with new platforms, especially when it comes to sensitive data and cybersecurity. Although GeT_RaNk 's operation looks attractive due to the involvement of esports stars, the risk of data loss or account theft far outweighs the possible gains.

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