How to do Michael Jackson Peek properly in CS2?

How to do Michael Jackson Peek properly in CS2?

Since the CS2 update of October 11, 2023, the game has had some strange peek mechanics. And right now we're going to teach you how to do that very "Michael Jackson PEEK"!

But, first of all, let's understand what it is. For this purpose, we will be helped by a Reddit user, who was the first in the community to start discussing this strange mechanics in CS2:

And now on a clear example we will understand how to do Michael Jackson PEEK, which is impossible to finish your opponent.

However, for such an action you only need one small bind, which is best to put in a new config and before each player to prescribe:

exec [Name of your config]

The config itself looks like the following:

alias "check_mj_forward_1" "forwardback 0 0 0"alias "check_mj_back_1" "forwardback 0 0 0"
alias "check_mj_left_1" "rightleft 0 0 0"
alias "check_mj_right_1" rightleft 0 0 0"
alias "check_mj_forward_2" ""
alias "check_mj_back_2" ""
alias "check_mj_left_2" "
alias "check_mj_right_2" ""
alias "check_mj_forward_3" "+forward"
alias "check_mj_back_3" "+back"
alias "check_mj_left_3" "+left"
alias "check_mj_right_3" "+right"
alias "+mj_forward" "check_mj_forward_3; forwardback 0.5 0 0; alias check_mj_forward_1 forwardback 0.5 0 0; alias check_mj_forward_2 +forward"
alias "+mj_back" "check_mj_back_3; forwardback -0.5 0 0; alias check_mj_back_1 forwardback -0.5 0 0; alias check_mj_back_2 +back"
alias "+mj_left" "check_mj_left_3; rightleft -0.5 0 0; alias check_mj_left_1 rightleft -0.5 0 0; alias check_mj_left_2 +left"
alias "+mj_right" "check_mj_right_3; rightleft 0.5 0 0; alias check_mj_right_1 rightleft 0.5 0 0; alias check_mj_right_2 +right"
alias "-mj_forward" "-forward; check_mj_back_1; alias check_mj_forward_1 forwardback 0 0 0; alias check_mj_forward_2"
alias "-mj_back" "-back; check_mj_forward_1; alias check_mj_back_1 forwardback 0 0 0; alias check_mj_back_2"
alias "-mj_left" "-left; check_mj_right_1; alias check_mj_left_1 rightleft 0 0 0; alias check_mj_left_2"
alias "-mj_right" "-right; check_mj_left_1; alias check_mj_right_1 rightleft 0 0 0; alias check_mj_right_2"
alias "+michael_jackson" "-forward; -back; -left; -right; alias check_mj_forward_3; alias check_mj_back_3; alias check_mj_left_3; alias check_mj_right_3"
alias "-michael_jackson" "check_mj_forward_2; check_mj_back_2; check_mj_left_2; check_mj_right_2; alias check_mj_forward_3 +forward; alias check_mj_back_3 +back; alias check_mj_left_3 +left; alias check_mj_right_3 +right"
bind "w" "+mj_forward"
bind "s" "+mj_back"
bind "a" "+mj_left"
bind "d" "+mj_right"
bind "alt" "+michael_jackson"

All you need to do is simply press the ALT key on your next peek and your opponent will be completely confused. Below we provide a visual example of how to use this third-person mechanic:

Let us remind you that the game developers consider the game ready for the big cybersport and already on September 27 made the official release of CS2, thus ending the era of CS:GO!

The first tournament on CS:Strike 2 will start already on October 16, 2023, under the name — Intel Extreme Masters Sydney 2023!

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