
Valve released a nighttime update for CS2, and the community reacted immediately. The update affected almost every aspect of the game: animations were overhauled, maps changed, movement adjusted, and visual innovations added, which received highly mixed reviews from players and analysts. You can read more details about the update in our article.
ropz, a Vitality player, briefly expressed the general bewilderment:
Sus update, what the hellyropz
nicx, a Complexity player, offered an extensive critique, expressing disappointment over changes in movement mechanics:
idk fine update i guess but idk why valve just insist on killing movement. Comepletely removing bhoping just doesnt make any sense no matter what way you look at it. I dont even care about the 'skill gap' reduction but it just ruins the general flow of the game. Also it seems like counterstrafing is legit useless now. I think movement itself is also kinda chalked. feels like cs2 on release when there was a delay with the inputsnicx
fREQUENCYcs didn't hold back his emotions and sharply criticized the visual changes:
This is the worst update that has hit the game in 2 years. I can not describe how horrible that shit feels. Why would you ever change the animations that were fucking awesome and replace them with a fucking mobile game replica of CS?
(this is a visual opinion) not about the new animgraph systemfREQUENCYcs
zipeL reacted with irony, taking the situation with humor:
GREAT UPDATE. lots of goofy animations and bugs so we can spend the next weeks yelling at clouds, speculating when or if will be fixed!zipeL
Lake, an M80 player, assessed the update cautiously, noting both pros and cons:
New update: 50/50
Inspects: feels like a mobile game
Maps: all good changes, some boxes on train feel randomly placed
Gloves: Why does it look like my knuckles are deformed
BFK animation: What did we do.
Bhopping: BrokenLake
markeloff was brief but positive:
This is goodmarkeloff
r1nkle, an NIP player, expressed himself sharply and emotionally:
what the hell are these animations do they have nothing better to dor1nkle
Jame, a PARIVISION player, took the update calmly, focusing on map changes:
well well well, they nerfed the strongest CT spot on A site on Overpass - that's probably good
Inferno - definitely good, it will be easier to retake as CT
Train - also seems fine, but it's debatable. On one hand, CTs got buffed, on the other, Ts did, but as a sniper, I really like it
couldn't care less about animations and soundsJame
Twistzz, a Liquid player, approached the animation changes with understanding but pointed out movement issues:
It will be a bit weird at first but I'm a fan of the animation update, I think all cs versions have had unique animations so I guess why not cs2 as well. movement is pretty bugged though, I'm sure that will be fixed pretty fast 😂Twistzz
Lobanjica didn't hold back on sarcasm, noting that the innovations only benefit skin fans and bots farming drops:
First BIG update after a long time and they broke everything they touched. Might want to go back to not doing anything Counter-Strike, you looking more useless with every “update” you make. 🤭
Hey at least skin dudes gonna get bidding so all the 900,000 bots can abuse that just like they abuse case drops. 🤭Lobanjica
The update sparked a real storm of opinions: some see it as a step forward, while others consider it a disaster. One thing is clear — no one remains indifferent. Now all eyes are on Valve: how quickly will they respond to the criticism, and will they be able to fix the key issues related to movement and the visual part of CS2.
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