- leef
News
21:44, 28.07.2025

Valve has released a major update for Counter-Strike 2 on July 29, 2025, introducing the first wave of content tied to the transition to the new animation framework, AnimGraph2. The patch includes fully reauthored first-person weapon animations, major audio improvements, surf-specific enhancements, and notable map updates on Overpass, Train, and Inferno. The full changelog was published via the official Steam News page. The update size was 2.8 GB.
ANIMATION
- The animation system in CS2 is being upgraded to AnimGraph2, which requires reauthoring existing game content
- Replaced all first-person animations, including weapon deploy, firing, reload, and inspect animations
- Replaced and updated all chicken animations
ALL NEW CS2 Animations ‼️
— Ozzny (@Ozzny_CS2) July 28, 2025
W or L changes? pic.twitter.com/xLj7ytm1KU
GAMEPLAY
- Improved damage prediction when shooting while moving
- Shotgun reloads no longer resume automatically after being interrupted
- Fixed several cases where a player could get stuck on map geometry while surfing
- 2 New Game Settings Added - Allows you to have a square shaped Radar in game.
2 New Game Settings Added - Allows you to have a square shaped Radar in game. pic.twitter.com/qwLpltvm8A
— Thour (@ThourCS2) July 28, 2025

AUDIO
- Fixed a case where individual player voice volume adjustments weren't working correctly
- Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates
- Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide)
- Various improvements to ambient sound content for community map makers
MISC
- The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode
Overpass
- Added breakable glass to B doors
- Adjusted Heaven railing
- Adjusted angle of truck on A site
- Blocked view from truckbed to stairs
- Moved up wall behind dumpster, by A stairs
- Adjusted texturing on dumpster back wall
- Removed some grass near A site
- Flattened tops of broken walls near B site
- Re-enabled wires around the map

Train
- Added new cover on A site by Hell train
- Added new cover and adjusted platform on B site outside of Z
- Added new cover in Upper B halls
- Adjusted cover in Ivy
- Removed horizontal stripes on large doors in A site
- Raised CT side platform in B
- Adjusted lighting on B site
- Adjusted clipping throughout
B site on Train // x.com/smooyacs
A site on Train // t.me/guthriee
Inferno
- Church windows opened above Coffins
- Church garden pathway narrowed by entrance door and widened by Coffins
- Adjusted shape of first box on B site
- Repairs on A site balcony railing have been completed
- Curbs removed along Mid
- Arch light moved to ceiling
- Adjusted Banana visuals to improve player legibility
- Adjusted props throughout
Updated coffins on Inferno 👇 pic.twitter.com/iG3iLePvmO
— CS2.bo3.gg (@CS2_bo3gg) July 28, 2025
Dogtown
- Updated to the latest version from the Community Workshop
This patch follows up on the July 16 update, which introduced critical economy rebalancing for the CT side, adjustments to M4A4 and FAMAS, and minor visual fixes across multiple maps. You can read our full analysis of that patch here.
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