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Teams advantage Dust II (M1)
Records Dust II
Record/Time/Map
Val/Avg
Set by
Rival
M4A4 kills on a map
93.6448
M4A4 damage (avg/round)
40.712.7
Flash blinded on a map (opp)
5630
Flash blinded on a map (opp)
6030
Damage (total/round)
44773
Player score (round)
35711012
Player score (round)
35221012
Player's aces
1
Multikill x-
4
Zeus kills
1
Historical Maps winrate Last 6 months
Nuke
100%
Inferno
50%
Dust II
33%
Overpass
0%
Vertigo
0%
Mirage
0%
Last 5 maps
Nuke
100%
1
0
Inferno
0%
0
4
Dust II
33%
3
1
Overpass
0%
1
1
Vertigo
0%
0
5
Mirage
0%
2
1
Last 5 maps
Nuke
0%
0
2
Inferno
50%
2
0
Dust II
0%
2
1
Overpass
0%
0
1
Vertigo
0%
0
5
Mirage
0%
1
1
Last results
Head to head
Past matches
- lllw
- ll
Info
Map Analysis of Wings Up vs Let's Quit by the Bo3.gg Team
Wings Up on Dust II Analysis
Wings Up demonstrated their prowers on Dust II, securing 15 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Wings Up on Dust II were gas, who contributed 22 kills, and lan, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 9269 overall damage.
On the defensive side of Dust II, Wings Up held their ground firmly, successfully defending 3 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Let's Quit on Dust II Analysis
Dust II proved to be a challenging battleground for Let's Quit, as they managed to secure 5 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Let's Quit on Dust II included qz, who contributed 14 kills, and xf, who added 13 kills. Despite their individual efforts, inflicting 6306 total damage, Let's Quit couldn't prevent Wings Up from securing victory on Dust II
On the defensive side of Dust II, Let's Quit struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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