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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK kills on a map
21.4482
GLOCK damage (avg/round)
11.94.1
Molotov damage (avg/round)
7.82.1
Smoke thrown on a map
1614.5022
Galil kills on a map
31.8164
Galil damage (avg/round)
16.75.9
M4A4 kills on a map
103.4454
M4A4 damage (avg/round)
62.512
USP kills on a map
31.6027
USP damage (avg/round)
17.84.8
Lineups
Lineup
- Starter
- Starter
- Starter
- Starter
- Starter
Historical Maps winrate Last 6 months
Vertigo
67%
Anubis
36%
Ancient
29%
Dust II
24%
Mirage
22%
Inferno
10%
Nuke
0%
Last 5 maps
Vertigo
67%
18
12
Anubis
81%
16
9
Ancient
56%
27
28
Dust II
57%
7
5
Mirage
55%
11
35
Inferno
33%
15
18
Nuke
63%
8
32
Last 5 maps
Vertigo
0%
2
27
Anubis
45%
11
10
Ancient
27%
11
24
Dust II
33%
3
2
Mirage
33%
12
11
Inferno
43%
7
14
Nuke
63%
8
11
Last results
Head to head
Past matches
- llwww
- lwwll
Info
Match analysis of Wildcard vs Take Flyte by the Bo3.gg Team
In the CS2 match between Wildcard and Take Flyte, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Anubis, and victory was secured by Wildcard. The MVP of this match was JBa.
Wildcard analytics
The team Wildcard secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis. They also successfully set 0 bombs during the match.
The standout players for Wildcard were JBa contributed 18 kills and Sonic contributed 18 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 6980 overall damage.
On the defensive side, Wildcard held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Take Flyte were jchancE contributed 12 kills and z0mb1e contributed 7 kills. 3812 of total damage by Take Flyte could not prevent Wildcard from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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