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Records Ancient
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:31s01:26s
Flash duration on a map (sec)
01:23s00:37s
GLOCK kills on a map
41.4456
GLOCK damage (avg/round)
17.24
Tec-9 kills on a map
31.3023
Tec-9 damage (avg/round)
14.23.5
Eco wins full buy
1
Player score (round)
37491011
Multikill x-
4
Multikill x-
4
Historical Maps winrate Last 6 months
Inferno
53%
Vertigo
42%
Ancient
30%
Nuke
20%
Mirage
19%
Anubis
13%
Last 5 maps
Inferno
53%
15
7
Vertigo
42%
12
12
Ancient
63%
8
34
Nuke
40%
5
25
Mirage
55%
11
25
Anubis
71%
14
12
Last 5 maps
Inferno
0%
2
19
Vertigo
0%
1
26
Ancient
33%
12
9
Nuke
20%
5
14
Mirage
36%
11
6
Anubis
58%
12
4
Last results
Head to head
Info
Map Analysis of Wildcard vs MIGHT by the Bo3.gg Team
Wildcard on Ancient Analysis
Wildcard demonstrated their prowers on Ancient, securing 13 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Wildcard on Ancient were Griizz, who contributed 23 kills, and stanislaw, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 8897 overall damage.
On the defensive side of Ancient, Wildcard held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
MIGHT on Ancient Analysis
Ancient proved to be a challenging battleground for MIGHT, as they managed to secure 9 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for MIGHT on Ancient included djay, who contributed 21 kills, and Nifty, who added 15 kills. Despite their individual efforts, inflicting 8124 total damage, MIGHT couldn't prevent Wildcard from securing victory on Ancient
On the defensive side of Ancient, MIGHT struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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