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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:28s01:30s
Fast bomb plant (sec)
00:24s01:30s
AK47 damage (avg/round)
68.325.3
AK47 kills on a map
136.7327
AK47 damage (avg/round)
68.125.3
AK47 kills on a map
146.7327
AK47 damage (avg/round)
69.925.3
USP kills on a map
31.6158
USP damage (avg/round)
17.84.6
GLOCK damage (avg/round)
16.33.8
Historical Maps winrate Last 6 months
Nuke
75%
Inferno
58%
Vertigo
57%
Ancient
50%
Anubis
50%
Overpass
25%
Mirage
0%
Last 5 maps
Nuke
75%
8
4
Inferno
58%
12
7
Vertigo
57%
14
2
Ancient
0%
3
16
Anubis
50%
4
8
Overpass
75%
8
4
Mirage
50%
6
13
Last 5 maps
Nuke
0%
1
1
Inferno
0%
0
1
Vertigo
0%
0
1
Ancient
50%
2
0
Anubis
0%
0
1
Overpass
50%
4
0
Mirage
50%
2
1
Info
Match analysis of VERTEX vs Arcade by the Bo3.gg Team
In the CS2 match between VERTEX and Arcade, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Nuke, Overpass, and victory was secured by VERTEX. The MVP of this match was ADDICT.
VERTEX analytics
The team VERTEX secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Overpass. They also successfully set 0 bombs during the match.
The standout players for VERTEX were ADDICT contributed 41 kills and BRACE contributed 36 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 16204 overall damage.
On the defensive side, VERTEX held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Arcade analytics
The team Arcade managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Arcade were mag1c contributed 24 kills and JiNxZiE contributed 11 kills. 8945 of total damage by Arcade could not prevent VERTEX from securing the victory
On the defensive side, Arcade struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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