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Teams advantage Inferno (M1)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
HE damage (avg/round)
11.33.4
AK47 kills on a map
146.3792
Flash blinded on a map (opp)
5428
Molotov damage (avg/round)
6.82
Smoke thrown on a map
2014.2369
USP kills on a map
41.5972
USP damage (avg/round)
184.9
AK47 kills on a map
156.3792
AK47 damage (avg/round)
6225.2
Shots (total/round)
8616
Historical Maps winrate Last 6 months
Mirage
100%
Dust II
50%
Inferno
50%
Ancient
33%
Nuke
0%
Anubis
0%
Last 5 maps
Mirage
100%
1
0
Dust II
0%
0
0
Inferno
0%
1
0
Ancient
0%
0
0
Nuke
0%
0
0
Anubis
0%
0
0
Last 5 maps
Mirage
0%
1
0
Dust II
50%
2
0
Inferno
50%
2
0
Ancient
33%
3
0
Nuke
0%
1
0
Anubis
0%
1
0
Last results
Head to head
Past matches
- lwll
Info
Map Analysis of UR vs Just Swing by the Bo3.gg Team
Just Swing on Inferno Analysis
Just Swing demonstrated their prowers on Inferno, securing 13 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Just Swing on Inferno were Teens, who contributed 23 kills, and gas, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8186 overall damage.
On the defensive side of Inferno, Just Swing held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
UR on Inferno Analysis
Inferno proved to be a challenging battleground for UR, as they managed to secure 8 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for UR on Inferno included rage, who contributed 14 kills, and Miami, who added 11 kills. Despite their individual efforts, inflicting 6728 total damage, UR couldn't prevent Just Swing from securing victory on Inferno
On the defensive side of Inferno, UR struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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