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Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
HE damage (avg/round)
11.33.4
Galil damage (avg/round)
175.6
AWP damage (avg/round)
59.121.6
Galil damage (avg/round)
175.6
Smoke thrown on a map
2415.0371
Shots (total/round)
11516
Shots (total/round)
14016
Shots (total/round)
11216
Shots (total/round)
9416
Damage (total/round)
40073
Historical Maps winrate Last 6 months
Nuke
60%
Vertigo
46%
Overpass
43%
Ancient
33%
Dust II
17%
Inferno
15%
Mirage
13%
Last 5 maps
Nuke
60%
25
2
Vertigo
46%
13
22
Overpass
43%
14
9
Ancient
0%
0
33
Dust II
63%
19
17
Inferno
65%
23
13
Mirage
53%
17
7
Last 5 maps
Nuke
0%
5
8
Vertigo
0%
1
10
Overpass
0%
0
8
Ancient
33%
3
4
Dust II
80%
5
0
Inferno
50%
4
2
Mirage
40%
5
0
Info
Map Analysis of Triumph vs 00NATION by the Bo3.gg Team
Triumph on Inferno Analysis
Triumph demonstrated their prowers on Inferno, securing 16 out of 27 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Triumph on Inferno were cxzi, who contributed 33 kills, and viz, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 10390 overall damage.
On the defensive side of Inferno, Triumph held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
00NATION on Inferno Analysis
Inferno proved to be a challenging battleground for 00NATION, as they managed to secure 11 out of 27 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for 00NATION on Inferno included HEN1, who contributed 29 kills, and vsm, who added 24 kills. Despite their individual efforts, inflicting 10890 total damage, 00NATION couldn't prevent Triumph from securing victory on Inferno
On the defensive side of Inferno, 00NATION struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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