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Teams advantage Vertigo (M2)
Records Vertigo
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:26s01:30s
Fast bomb plant (sec)
00:32s01:30s
HE damage (avg/round)
15.73.4
Molotov damage (avg/round)
9.82
HE kills on a map
31.127
Tec-9 damage (avg/round)
10.63.4
Tec-9 kills on a map
31.3055
Shots (total/round)
9916
Shots (total/round)
8816
Damage (total/round)
39273
Info
Map Analysis of Villainous vs Take Flyte by the Bo3.gg Team
Take Flyte on Vertigo Analysis
Take Flyte demonstrated their prowers on Vertigo, securing 16 out of 26 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Take Flyte on Vertigo were Umar, who contributed 25 kills, and Wolffe, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10432 overall damage.
On the defensive side of Vertigo, Take Flyte held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Villainous on Vertigo Analysis
Vertigo proved to be a challenging battleground for Villainous, as they managed to secure 10 out of 26 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Villainous on Vertigo included tENSKI, who contributed 29 kills, and BeaKie, who added 23 kills. Despite their individual efforts, inflicting 10225 total damage, Villainous couldn't prevent Take Flyte from securing victory on Vertigo
On the defensive side of Vertigo, Villainous struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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