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75
53
25
+22
407
10:10
20
2
+14%
Teams advantage Inferno (M1)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
01:35s00:39s
Flash blinded on a map (opp)
6030
Flash blinded on a map (opp)
5230
USP damage (avg/round)
154.6
Molotov damage (avg/round)
13.32
Flash duration on a map (sec)
01:12s00:39s
Smoke thrown on a map
2015.0371
HE damage (avg/round)
11.13.4
USP damage (avg/round)
17.44.6
Molotov damage (avg/round)
11.12
Info
Map Analysis of TeamOne vs Bad News Bears by the Bo3.gg Team
Bad News Bears on Inferno Analysis
Bad News Bears demonstrated their prowers on Inferno, securing 16 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Bad News Bears on Inferno were Spongey, who contributed 19 kills, and Swisher, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8139 overall damage.
On the defensive side of Inferno, Bad News Bears held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
TeamOne on Inferno Analysis
Inferno proved to be a challenging battleground for TeamOne, as they managed to secure 4 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for TeamOne on Inferno included malbsMd, who contributed 13 kills, and prt, who added 12 kills. Despite their individual efforts, inflicting 6221 total damage, TeamOne couldn't prevent Bad News Bears from securing victory on Inferno
On the defensive side of Inferno, TeamOne struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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