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Teams advantage Inferno (M0)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
M4A4 kills on a map
143.6448
M4A4 damage (avg/round)
53.412.7
GLOCK kills on a map
31.4398
GLOCK damage (avg/round)
153.8
Smoke thrown on a map
1815.0371
M4A4 kills on a map
103.6448
M4A4 damage (avg/round)
41.612.7
Flash duration on a map (sec)
01:58s00:39s
Flash blinded on a map (opp)
6530
Smoke thrown on a map
2115.0371
Info
Map Analysis of Take Flyte vs X13 by the Bo3.gg Team
X13 on Inferno Analysis
X13 demonstrated their prowers on Inferno, securing 16 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for X13 on Inferno were feral, who contributed 22 kills, and Penguuuin, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 9201 overall damage.
On the defensive side of Inferno, X13 held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Take Flyte on Inferno Analysis
Inferno proved to be a challenging battleground for Take Flyte, as they managed to secure 4 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Take Flyte on Inferno included Wolffe, who contributed 14 kills, and Umar, who added 11 kills. Despite their individual efforts, inflicting 5757 total damage, Take Flyte couldn't prevent X13 from securing victory on Inferno
On the defensive side of Inferno, Take Flyte struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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