0 Comments
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Galil damage (avg/round)
16.85.6
GLOCK damage (avg/round)
12.13.8
Damage (total/round)
45173
Player score (round)
37821012
Multikill x-
4
Teammate kills
1
Molotov damage (total/round)
10023.8
Flash duration on a round (sec)
00:25s00:05s
Fast bomb plant (sec)
00:29s01:30s
Fast bomb plant (sec)
00:34s01:30s
Historical Maps winrate Last 6 months
Overpass
100%
Inferno
75%
Vertigo
67%
Ancient
50%
Anubis
33%
Mirage
17%
Nuke
15%
Dust II
0%
Last 5 maps
Overpass
0%
1
23
Inferno
25%
16
8
Vertigo
67%
6
8
Ancient
50%
8
7
Anubis
33%
6
3
Mirage
17%
6
7
Nuke
85%
13
2
Dust II
0%
0
3
Last 5 maps
Overpass
100%
1
0
Inferno
100%
2
0
Vertigo
0%
0
0
Ancient
0%
0
0
Anubis
0%
0
0
Mirage
0%
0
0
Nuke
100%
1
0
Dust II
0%
0
0
Last results
Head to head
Past matches
- wwllw
- w
Info
Match analysis of Take Flyte vs Wildcard by the Bo3.gg Team
In the CS2 match between Take Flyte and Wildcard, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Inferno, Nuke, and victory was secured by Wildcard. The MVP of this match was freshie.
Wildcard analytics
The team Wildcard secured 32 out of 54 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Nuke. They also successfully set 6 bombs during the match.
The standout players for Wildcard were freshie contributed 49 kills and micro contributed 43 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 21070 overall damage.
On the defensive side, Wildcard held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 22 out of 54 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 4 plants during the match did not lead the team to victory.
The standout players for Take Flyte were Umar contributed 34 kills and Liam contributed 33 kills. 18220 of total damage by Take Flyte could not prevent Wildcard from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 9 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Comments