Take Flyte Scoreboard Dust II (M1)

+/-

ROUNDS SCORES

25

23

4

+2

90

7:3

6

0

6.9

+18%

21

21

4

0

66

1:2

5

2

6.0

+3%

20

22

9

-2

73

2:4

4

0

5.8

-4%

19

20

5

-1

61

3:4

4

0

5.5

+3%

13

20

7

-7

62

0:4

3

0

4.9

-14%

Total

98

106

29

-8

352

13:17

22

2

5.8

+1%

Undone Scoreboard Dust II (M1)

+/-

ROUNDS SCORES

24

17

8

+7

94

5:1

6

0

7.4

+19%

24

21

8

+3

86

5:2

4

0

6.8

+6%

23

20

9

+3

84

1:3

7

0

6.5

+3%

21

24

5

-3

75

5:6

6

0

5.9

-5%

14

16

7

-2

55

1:1

3

0

5.2

-13%

Total

106

98

37

+8

395

17:13

26

0

6.4

+2%

Teams advantage Dust II (M1)
Info
Map Analysis of Take Flyte vs Undone by the Bo3.gg Team

Undone on Dust II Analysis

Undone demonstrated their prowers on Dust II, securing 16 out of 30 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Undone on Dust II were Skadoodle, who contributed 24 kills, and steel, who added 24 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 11839 overall damage.


On the defensive side of Dust II, Undone held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Take Flyte on Dust II Analysis

Dust II proved to be a challenging battleground for Take Flyte, as they managed to secure 14 out of 30 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Take Flyte on Dust II included Grave, who contributed 25 kills, and z0mb1e, who added 21 kills. Despite their individual efforts, inflicting 10565 total damage, Take Flyte couldn't prevent Undone from securing victory on Dust II


On the defensive side of Dust II, Take Flyte struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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