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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Galil kills on a map
61.8168
Galil damage (avg/round)
30.56
Flash blinded on a map (opp)
4928
Smoke thrown on a map
2114.3232
HE damage (avg/round)
18.43.4
AK47 damage (avg/round)
60.925.2
GLOCK kills on a map
31.4516
GLOCK damage (avg/round)
15.84.2
Galil damage (avg/round)
19.66
GLOCK kills on a map
31.4516
Lineups
Lineup
- Starter
Historical Maps winrate Last 6 months
Inferno
72%
Ancient
71%
Dust II
17%
Anubis
16%
Nuke
13%
Mirage
13%
Vertigo
0%
Last 5 maps
Inferno
11%
9
7
Ancient
15%
13
18
Dust II
50%
8
3
Anubis
41%
17
6
Nuke
70%
10
6
Mirage
20%
5
17
Vertigo
0%
0
25
Last 5 maps
Inferno
83%
6
0
Ancient
86%
7
1
Dust II
33%
3
5
Anubis
25%
8
4
Nuke
57%
7
0
Mirage
33%
6
1
Vertigo
0%
0
9
Last results
Head to head
Past matches
- lwlww
- wlwww
Info
Match analysis of Take Flyte vs Undone by the Bo3.gg Team
In the CS2 match between Take Flyte and Undone, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Inferno, Nuke, Dust II, and victory was secured by Undone. The MVP of this match was cxzi.
Undone analytics
The team Undone secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Dust II. They also successfully set 0 bombs during the match.
The standout players for Undone were cxzi contributed 58 kills and steel contributed 60 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 28645 overall damage.
On the defensive side, Undone held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Take Flyte were jchancE contributed 57 kills and CHAMP contributed 47 kills. 24982 of total damage by Take Flyte could not prevent Undone from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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