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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP kills on a map
31.6107
USP damage (avg/round)
17.84.7
GLOCK kills on a map
31.4429
GLOCK damage (avg/round)
11.33.9
Molotov damage (avg/round)
11.92
M4A1 kills on a map
104.5517
M4A1 damage (avg/round)
60.716.3
Assists on a map
10.084.3808
Damage (total/round)
38973
Shots (total/round)
9316
Historical Maps winrate Last 6 months
Vertigo
79%
Ancient
43%
Overpass
40%
Nuke
36%
Mirage
20%
Inferno
18%
Anubis
2%
Last 5 maps
Vertigo
0%
1
22
Ancient
21%
14
7
Overpass
33%
3
14
Nuke
22%
9
6
Mirage
30%
10
6
Inferno
60%
5
5
Anubis
55%
11
6
Last 5 maps
Vertigo
79%
24
5
Ancient
64%
25
6
Overpass
73%
11
11
Nuke
58%
12
19
Mirage
50%
6
39
Inferno
42%
12
23
Anubis
57%
14
17
Last results
Head to head
Past matches
- llllw
- lllll
Info
Match analysis of Take Flyte vs M80 by the Bo3.gg Team
In the CS2 match between Take Flyte and M80, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Overpass, and victory was secured by M80. The MVP of this match was reck.
M80 analytics
The team M80 secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Overpass. They also successfully set 0 bombs during the match.
The standout players for M80 were reck contributed 23 kills and stamina contributed 15 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7189 overall damage.
On the defensive side, M80 held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Take Flyte were mds contributed 16 kills and shutout contributed 10 kills. 5609 of total damage by Take Flyte could not prevent M80 from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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