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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
HE damage (avg/round)
12.43.4
Galil kills on a map
41.8115
Galil damage (avg/round)
21.25.6
USP damage (avg/round)
14.94.6
HE kills on a map
21.1254
Shots (total/round)
10916
Player score (round)
38211012
Player score (round)
36561012
Multikill x-
4
Clutch (opponents)
2
Historical Maps winrate Last 6 months
Vertigo
75%
Ancient
42%
Inferno
24%
Nuke
24%
Mirage
24%
Overpass
10%
Anubis
5%
Last 5 maps
Vertigo
75%
20
2
Ancient
73%
15
18
Inferno
67%
15
13
Nuke
55%
11
8
Mirage
67%
3
29
Overpass
60%
10
10
Anubis
55%
11
8
Last 5 maps
Vertigo
0%
2
16
Ancient
31%
13
7
Inferno
43%
7
2
Nuke
31%
13
1
Mirage
43%
7
4
Overpass
50%
4
9
Anubis
50%
10
4
Last results
Head to head
Past matches
- wwwww
- llllw
Info
Match analysis of M80 vs Take Flyte by the Bo3.gg Team
In the CS2 match between M80 and Take Flyte, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Inferno, Anubis, and victory was secured by M80. The MVP of this match was slaxz-.
M80 analytics
The team M80 secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Anubis. They also successfully set 0 bombs during the match.
The standout players for M80 were slaxz- contributed 37 kills and Swisher contributed 32 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 16899 overall damage.
On the defensive side, M80 held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Take Flyte were mds contributed 30 kills and CoJoMo contributed 32 kills. 14364 of total damage by Take Flyte could not prevent M80 from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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