0 Comments
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:31s01:25s
Fast bomb plant (sec)
00:28s01:25s
Fast bomb plant (sec)
00:34s01:25s
Flash blinded on a map (opp)
5628
HE damage (avg/round)
11.33.4
GLOCK kills on a map
31.4482
Flash blinded on a map (opp)
6228
AK47 kills on a map
156.5019
AK47 damage (avg/round)
60.125.2
USP kills on a map
41.6027
Lineups
Historical Maps winrate Last 6 months
Vertigo
25%
Anubis
14%
Dust II
13%
Ancient
12%
Mirage
11%
Nuke
5%
Inferno
3%
Last 5 maps
Vertigo
0%
1
36
Anubis
40%
15
10
Dust II
43%
7
4
Ancient
29%
14
31
Mirage
27%
15
15
Nuke
70%
10
9
Inferno
30%
10
13
Last 5 maps
Vertigo
25%
8
4
Anubis
54%
13
21
Dust II
56%
9
7
Ancient
41%
27
5
Mirage
38%
16
8
Nuke
75%
4
24
Inferno
33%
6
21
Last results
Past matches
- lllww
- wllwl
Info
Match analysis of Take Flyte vs FLUFFY AIMERS by the Bo3.gg Team
In the CS2 match between Take Flyte and FLUFFY AIMERS, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Mirage, and victory was secured by FLUFFY AIMERS. The MVP of this match was Grave.
FLUFFY AIMERS analytics
The team FLUFFY AIMERS secured 13 out of 22 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage. They also successfully set 1 bombs during the match.
The standout players for FLUFFY AIMERS were slump contributed 23 kills and jason contributed 18 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8632 overall damage.
On the defensive side, FLUFFY AIMERS held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 9 out of 22 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 1 plants during the match did not lead the team to victory.
The standout players for Take Flyte were Grave contributed 24 kills and jchancE contributed 14 kills. 8033 of total damage by Take Flyte could not prevent FLUFFY AIMERS from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Comments