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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Damage (total/round)
49673
Player score (round)
45961012
Player score (round)
34801012
Player's aces
1
Multikill x-
4
Multikill x-
4
Clutch (opponents)
3
Molotov damage (total/round)
9623.8
Flash duration on a round (sec)
00:18s00:05s
Flash duration on a round (sec)
00:15s00:05s
Lineups
Historical Maps winrate Last 6 months
Overpass
100%
Ancient
100%
Dust II
50%
Vertigo
47%
Inferno
40%
Mirage
21%
Nuke
17%
Last 5 maps
Overpass
100%
1
5
Ancient
100%
1
3
Dust II
0%
3
3
Vertigo
67%
3
0
Inferno
100%
1
1
Mirage
67%
3
0
Nuke
50%
2
2
Last 5 maps
Overpass
0%
1
9
Ancient
0%
0
4
Dust II
50%
2
5
Vertigo
20%
5
1
Inferno
60%
5
1
Mirage
88%
8
0
Nuke
33%
3
4
Last results
Head to head
Past matches
- lwwlw
- wllww
Info
Match analysis of Take Flyte vs Electrify Steel by the Bo3.gg Team
In the CS2 match between Take Flyte and Electrify Steel, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Dust II, Mirage, Vertigo, and victory was secured by Electrify Steel. The MVP of this match was Griizz.
Electrify Steel analytics
The team Electrify Steel secured 42 out of 81 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Mirage. They also successfully set 3 bombs during the match.
The standout players for Electrify Steel were sacrifice contributed 69 kills and LEARSI contributed 61 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 30493 overall damage.
On the defensive side, Electrify Steel held their ground firmly, successfully defending 21 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 39 out of 81 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 9 plants during the match did not lead the team to victory.
The standout players for Take Flyte were Griizz contributed 66 kills and Penguuuin contributed 56 kills. 30370 of total damage by Take Flyte could not prevent Electrify Steel from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 19 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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