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71
55
24
+16
430
9:9
19
3
Nuke6.5
0%
Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP kills on a map
31.6027
USP damage (avg/round)
16.74.8
GLOCK damage (avg/round)
11.14.1
Galil kills on a map
41.8164
Galil damage (avg/round)
24.85.9
AUG kills on a map
72.571
AUG damage (avg/round)
43.98.1
Tec-9 kills on a map
21.3014
Tec-9 damage (avg/round)
15.23.6
AK47 kills on a map
156.5019
Historical Maps winrate Last 6 months
Dust II
50%
Nuke
37%
Inferno
33%
Vertigo
31%
Anubis
24%
Ancient
15%
Mirage
9%
Last 5 maps
Dust II
50%
4
3
Nuke
70%
10
11
Inferno
33%
9
14
Vertigo
0%
2
31
Anubis
40%
15
11
Ancient
23%
13
27
Mirage
31%
13
12
Last 5 maps
Dust II
100%
1
9
Nuke
33%
3
34
Inferno
0%
9
22
Vertigo
31%
13
8
Anubis
64%
11
12
Ancient
38%
26
7
Mirage
40%
15
15
Last results
Past matches
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Info
Match analysis of Take Flyte vs BOSS by the Bo3.gg Team
In the CS2 match between Take Flyte and BOSS, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Nuke, and victory was secured by BOSS. The MVP of this match was serv0.
BOSS analytics
The team BOSS secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps . They also successfully set 0 bombs during the match.
The standout players for BOSS were freshie contributed 13 kills and SLIGHT contributed 12 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 5983 overall damage.
On the defensive side, BOSS held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Take Flyte were serv0 contributed 22 kills and cbass contributed 16 kills. 7731 of total damage by Take Flyte could not prevent BOSS from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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