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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:30s01:30s
Fast bomb plant (sec)
00:25s01:30s
Fast bomb plant (sec)
00:29s01:30s
Fast bomb plant (sec)
00:30s01:30s
Flash blinded on a map (opp)
7930
Flash duration on a map (sec)
01:48s00:39s
Shots (total/round)
10316
Player score (round)
41131012
Damage (total/round)
39473
Multikill x-
4
Historical Maps winrate Last 6 months
Mirage
56%
Dust II
50%
Overpass
50%
Inferno
31%
Anubis
27%
Nuke
21%
Ancient
10%
Vertigo
4%
Last 5 maps
Mirage
13%
8
8
Dust II
0%
0
3
Overpass
0%
5
23
Inferno
22%
18
9
Anubis
33%
6
7
Nuke
79%
14
2
Ancient
50%
8
11
Vertigo
57%
7
8
Last 5 maps
Mirage
69%
48
10
Dust II
50%
2
1
Overpass
50%
26
18
Inferno
53%
43
6
Anubis
60%
15
3
Nuke
100%
1
75
Ancient
40%
20
13
Vertigo
53%
17
37
Last results
Head to head
Past matches
- wllll
- llwlw
Info
Match analysis of Take Flyte vs ATK by the Bo3.gg Team
In the CS2 match between Take Flyte and ATK, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Mirage, Overpass, and victory was secured by ATK. The MVP of this match was Swisher.
ATK analytics
The team ATK secured 32 out of 57 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Overpass. They also successfully set 2 bombs during the match.
The standout players for ATK were Swisher contributed 54 kills and WolfY contributed 44 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 22777 overall damage.
On the defensive side, ATK held their ground firmly, successfully defending 19 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 25 out of 57 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for Take Flyte were Nifty contributed 44 kills and Liam contributed 40 kills. 20082 of total damage by Take Flyte could not prevent ATK from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 14 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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