Spirit Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

16

5

8

+11

118

3:0

4

1

8.7

+52%

14

7

4

+7

82

2:0

4

1

7.6

+10%

13

9

4

+4

97

4:2

3

0

7.2

+20%

13

9

5

+4

79

0:1

2

0

6.6

+22%

11

6

4

+5

70

1:2

4

0

6.3

+16%

Total

67

36

25

+31

447

10:5

17

2

7.3

+24%

Into the Breach Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

10

13

3

-3

67

2:0

2

0

5.8

-17%

9

12

1

-3

56

0:3

2

1

5.0

-18%

7

14

2

-7

55

2:3

1

0

4.9

-31%

5

14

4

-9

57

1:4

0

0

4.3

-36%

5

14

3

-9

43

0:0

0

0

4.2

-47%

Total

36

67

13

-31

278

5:10

5

1

4.9

-30%

Teams advantage Vertigo (M2)
Info
Map Analysis of Spirit vs Into the Breach by the Bo3.gg Team

Spirit on Vertigo Analysis

Spirit demonstrated their prowers on Vertigo, securing 13 out of 15 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Spirit on Vertigo were ArtFr0st, who contributed 16 kills, and donk, who added 14 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 6705 overall damage.


On the defensive side of Vertigo, Spirit held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Into the Breach on Vertigo Analysis

Vertigo proved to be a challenging battleground for Into the Breach, as they managed to secure 2 out of 15 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Into the Breach on Vertigo included Bymas, who contributed 10 kills, and CRUC1AL, who added 9 kills. Despite their individual efforts, inflicting 4164 total damage, Into the Breach couldn't prevent Spirit from securing victory on Vertigo


On the defensive side of Vertigo, Into the Breach struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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