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avantage aux équipes Vertigo (M2)
Records Vertigo
Record/Temps/Carte
Val/M
Établi par
Adversaire
Dégâts des grenades HE en moyenne (par tour)
13.93.4
Éliminations avec USP en moyenne par carte
31.6136
Dégâts avec USP en moyenne (par tour)
15.14.6
Éliminations avec Glock en moyenne par carte
21.4398
Dégâts avec USP en moyenne (par tour)
13.34.6
Durée des éblouissements par flash en moyenne sur une carte (sec)
00:53s00:39s
Éblouissements par flash en moyenne sur une carte (opp)
4230
Éliminations avec Tec-9 en moyenne par carte
21.3044
Dégâts avec Glock en moyenne (par tour)
12.53.8
Éliminations avec M4A1 en moyenne par carte
114.6466
Informations
Map Analysis of Spirit vs Into the Breach by the Bo3.gg Team
Spirit on Vertigo Analysis
Spirit demonstrated their prowers on Vertigo, securing 13 out of 15 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Spirit on Vertigo were ArtFr0st, who contributed 16 kills, and donk, who added 14 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 6705 overall damage.
On the defensive side of Vertigo, Spirit held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Into the Breach on Vertigo Analysis
Vertigo proved to be a challenging battleground for Into the Breach, as they managed to secure 2 out of 15 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Into the Breach on Vertigo included Bymas, who contributed 10 kills, and CRUC1AL, who added 9 kills. Despite their individual efforts, inflicting 4164 total damage, Into the Breach couldn't prevent Spirit from securing victory on Vertigo
On the defensive side of Vertigo, Into the Breach struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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