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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
01:45s00:36s
Flash duration on a map (sec)
01:24s00:36s
Flash duration on a map (sec)
01:43s00:36s
Flash blinded on a map (opp)
6828
Smoke thrown on a map
2214.3232
Flash blinded on a map (opp)
7528
Player score (round)
41581010
Player's aces
1
Multikill x-
4
Multikill x-
4
Historical Maps winrate Last 6 months
Nuke
61%
Vertigo
26%
Mirage
14%
Dust II
7%
Ancient
4%
Inferno
3%
Anubis
2%
Last 5 maps
Nuke
61%
54
5
Vertigo
86%
7
48
Mirage
51%
49
13
Dust II
57%
35
15
Ancient
50%
40
22
Inferno
53%
51
4
Anubis
43%
30
42
Last 5 maps
Nuke
0%
2
17
Vertigo
60%
5
12
Mirage
65%
17
2
Dust II
50%
14
2
Ancient
54%
13
7
Inferno
50%
6
7
Anubis
45%
11
5
Info
Match analysis of SINNERS vs Cloud9 by the Bo3.gg Team
In the CS2 match between SINNERS and Cloud9, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Dust II, Vertigo, Mirage, and victory was secured by Cloud9. The MVP of this match was icy.
Cloud9 analytics
The team Cloud9 secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Mirage. They also successfully set 0 bombs during the match.
The standout players for Cloud9 were icy contributed 67 kills and Boombl4 contributed 43 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 25416 overall damage.
On the defensive side, Cloud9 held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
SINNERS analytics
The team SINNERS managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for SINNERS were beastik contributed 58 kills and SHOCK contributed 44 kills. 24643 of total damage by SINNERS could not prevent Cloud9 from securing the victory
On the defensive side, SINNERS struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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