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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:32s01:25s
Fast bomb plant (sec)
00:23s01:25s
Fast bomb plant (sec)
00:32s01:25s
Galil damage (avg/round)
18.65.9
AK47 kills on a map
166.5019
AK47 damage (avg/round)
57.225.2
Eco wins full buy
1
Player score (round)
37791010
Player score (round)
48921010
Multikill x-
4
Historical Maps winrate Last 6 months
Dust II
58%
Vertigo
29%
Nuke
26%
Ancient
15%
Mirage
11%
Anubis
11%
Inferno
8%
Last 5 maps
Dust II
58%
31
1
Vertigo
100%
2
58
Nuke
41%
37
3
Ancient
57%
37
21
Mirage
53%
34
17
Anubis
48%
23
27
Inferno
55%
44
7
Last 5 maps
Dust II
0%
2
3
Vertigo
71%
7
8
Nuke
67%
6
4
Ancient
42%
12
6
Mirage
64%
14
3
Anubis
59%
22
2
Inferno
63%
8
0
Info
Match analysis of SINNERS vs ARCRED by the Bo3.gg Team
In the CS2 match between SINNERS and ARCRED, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Mirage, Ancient, and victory was secured by SINNERS. The MVP of this match was oskar.
SINNERS analytics
The team SINNERS secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Ancient. They also successfully set 0 bombs during the match.
The standout players for SINNERS were oskar contributed 39 kills and Majky contributed 33 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 17111 overall damage.
On the defensive side, SINNERS held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
ARCRED analytics
The team ARCRED managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for ARCRED were 1NVISIBLE contributed 42 kills and Get_Jeka contributed 30 kills. 15908 of total damage by ARCRED could not prevent SINNERS from securing the victory
On the defensive side, ARCRED struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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