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Records Nuke
Record/Time/Map
Val/Avg
Set by
Rival
USP kills on a map
21.6027
USP damage (avg/round)
54.24.8
M4A1 kills on a map
34.4189
Galil kills on a map
21.8164
Galil damage (avg/round)
31.45.9
GLOCK kills on a map
11.4482
GLOCK damage (avg/round)
16.84.1
Percentage of headshots
73%15%
AK47 kills on a map
46.5019
AK47 damage (avg/round)
79.225.2
Historical Maps winrate Last 6 months
Dust II
60%
Anubis
26%
Vertigo
23%
Nuke
18%
Mirage
8%
Ancient
6%
Inferno
2%
Last 5 maps
Dust II
0%
0
31
Anubis
69%
45
4
Vertigo
77%
13
21
Nuke
58%
12
43
Mirage
56%
32
11
Ancient
48%
42
11
Inferno
58%
31
4
Last 5 maps
Dust II
60%
30
0
Anubis
43%
23
25
Vertigo
100%
2
57
Nuke
40%
35
2
Mirage
48%
33
16
Ancient
54%
35
21
Inferno
56%
43
7
Last results
Head to head
Info
Map Analysis of BLEED vs SINNERS by the Bo3.gg Team
BLEED on Nuke Analysis
BLEED demonstrated their prowers on Nuke, securing 1 out of 5 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for BLEED on Nuke were nawwk, who contributed 5 kills, and nexa, who added 4 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Nuke, the team inflicted a total of 1929 overall damage.
On the defensive side of Nuke, BLEED held their ground firmly, successfully defending 1 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
SINNERS on Nuke Analysis
Nuke proved to be a challenging battleground for SINNERS, as they managed to secure 4 out of 5 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for SINNERS on Nuke included oskar, who contributed 9 kills, and SHOCK, who added 3 kills. Despite their individual efforts, inflicting 2199 total damage, SINNERS couldn't prevent BLEED from securing victory on Nuke
On the defensive side of Nuke, SINNERS struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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