Inferno
14 - 16
Vertigo
16 - 10
Nuke
17 - 19
Sangal Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

26

16

7

+10

101

7:2

9

2

8.0

+18%

21

16

2

+5

80

4:3

6

0

6.4

+9%

20

14

4

+6

74

2:3

4

0

6.3

+18%

15

18

3

-3

63

2:2

3

0

5.4

-6%

11

14

9

-3

67

0:1

3

0

5.2

-8%

Total

93

78

25

+15

384

15:11

25

2

6.3

+6%

Young Ninjas Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

26

20

6

+6

112

3:1

8

1

7.7

+48%

19

19

4

0

85

2:1

4

0

6.2

+3%

11

20

5

-9

58

4:4

2

0

5.0

-24%

9

17

3

-8

50

2:1

3

0

4.8

-28%

13

17

1

-4

53

0:8

4

0

4.3

-11%

Total

78

93

19

-15

358

11:15

21

1

5.6

-2%

Teams advantage Vertigo (M2)
Info
Map Analysis of Sangal vs Young Ninjas by the Bo3.gg Team

Sangal on Vertigo Analysis

Sangal demonstrated their prowers on Vertigo, securing 16 out of 26 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Sangal on Vertigo were imoRR, who contributed 26 kills, and paz, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9994 overall damage.


On the defensive side of Vertigo, Sangal held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Young Ninjas on Vertigo Analysis

Vertigo proved to be a challenging battleground for Young Ninjas, as they managed to secure 10 out of 26 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Young Ninjas on Vertigo included ztr, who contributed 26 kills, and nilo, who added 19 kills. Despite their individual efforts, inflicting 9296 total damage, Young Ninjas couldn't prevent Sangal from securing victory on Vertigo


On the defensive side of Vertigo, Young Ninjas struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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