Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP damage (avg/round)
15.14.8
GLOCK damage (avg/round)
15.54.1
Player score (round)
40661010
Multikill x-
4
Clutch (opponents)
2
Clutch (opponents)
2
Zeus kills
1
HE damage (total/round)
11926.2
HE damage (total/round)
13526.2
Flash duration on a round (sec)
00:18s00:05s
Historical Maps winrate Last 6 months
Inferno
80%
Anubis
17%
Mirage
13%
Ancient
8%
Nuke
6%
Dust II
4%
Vertigo
1%
Last 5 maps
Inferno
0%
1
54
Anubis
66%
38
5
Mirage
78%
27
9
Ancient
55%
33
10
Nuke
53%
36
10
Dust II
25%
8
12
Vertigo
52%
23
14
Last 5 maps
Inferno
80%
5
71
Anubis
49%
55
28
Mirage
65%
63
15
Ancient
63%
72
12
Nuke
47%
59
7
Dust II
29%
14
21
Vertigo
51%
45
12
Last results
Info
Match analysis of Sangal vs Permitta by the Bo3.gg Team
In the CS2 match between Sangal and Permitta, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Nuke, Mirage, and victory was secured by Sangal. The MVP of this match was xfl0ud.
Sangal analytics
The team Sangal secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Mirage. They also successfully set 0 bombs during the match.
The standout players for Sangal were xfl0ud contributed 35 kills and LNZ contributed 31 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 14695 overall damage.
On the defensive side, Sangal held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Permitta analytics
The team Permitta managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Permitta were tomiko contributed 27 kills and bnox contributed 20 kills. 11518 of total damage by Permitta could not prevent Sangal from securing the victory
On the defensive side, Permitta struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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