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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:33s01:27s
GLOCK kills on a map
31.4429
GLOCK damage (avg/round)
14.33.9
USP kills on a map
41.6107
Player score (round)
35491011
Damage (total/round)
40073
Player score (round)
35761011
Multikill x-
4
Multikill x-
4
Clutch (opponents)
2
Historical Maps winrate Last 6 months
Inferno
100%
Mirage
36%
Nuke
14%
Anubis
10%
Ancient
5%
Vertigo
2%
Overpass
1%
Last 5 maps
Inferno
0%
0
10
Mirage
25%
4
9
Nuke
63%
8
0
Anubis
67%
6
2
Ancient
67%
12
0
Vertigo
50%
4
3
Overpass
50%
2
3
Last 5 maps
Inferno
100%
1
48
Mirage
61%
36
6
Nuke
49%
43
5
Anubis
57%
21
16
Ancient
72%
36
16
Vertigo
48%
21
17
Overpass
49%
41
10
Last results
Head to head
Info
Match analysis of RUBY vs Permitta by the Bo3.gg Team
In the CS2 match between RUBY and Permitta, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Overpass, Nuke, Ancient, and victory was secured by RUBY. The MVP of this match was mo0n.
RUBY analytics
The team RUBY secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Overpass, Nuke. They also successfully set 0 bombs during the match.
The standout players for RUBY were mo0n contributed 53 kills and Kaide contributed 53 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 25422 overall damage.
On the defensive side, RUBY held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Permitta analytics
The team Permitta managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Permitta were bnox contributed 53 kills and morelz contributed 50 kills. 24060 of total damage by Permitta could not prevent RUBY from securing the victory
On the defensive side, Permitta struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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