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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK kills on a map
21.4516
Deagle kills on a map
41.6427
M4A1 kills on a map
84.3478
GLOCK kills on a map
21.4516
Galil kills on a map
31.8168
Tec-9 kills on a map
21.3011
AK47 kills on a map
106.4203
Deaths on a map
2.116.8661
Damage (avg/round)
133.81847.8
Trades on a map
6.453.3972
Historical Maps winrate Last 6 months
Mirage
36%
Dust II
33%
Nuke
22%
Anubis
10%
Ancient
3%
Inferno
0%
Vertigo
0%
Last 5 maps
Mirage
20%
5
0
Dust II
0%
2
0
Nuke
22%
9
0
Anubis
33%
3
0
Ancient
41%
17
0
Inferno
0%
3
0
Vertigo
0%
5
0
Last 5 maps
Mirage
56%
9
0
Dust II
33%
3
0
Nuke
0%
2
0
Anubis
43%
7
0
Ancient
38%
8
0
Inferno
0%
0
0
Vertigo
0%
1
0
Last results
Head to head
Past matches
- lllwl
- lllwl
Info
Match analysis of Rounds vs HyperSpirit by the Bo3.gg Team
In the CS2 match between Rounds and HyperSpirit, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Ancient, and victory was secured by HyperSpirit. The MVP of this match was kritik.
HyperSpirit analytics
The team HyperSpirit secured 13 out of 15 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for HyperSpirit were kritik contributed 16 kills and swiiffter contributed 13 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 6548 overall damage.
On the defensive side, HyperSpirit held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control proved to be crucial.
Rounds analytics
The team Rounds managed to secure 2 out of 15 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 1 plants during the match did not lead the team to victory.
The standout players for Rounds were Kollo contributed 8 kills and Villeboe contributed 6 kills. 3279 of total damage by Rounds could not prevent HyperSpirit from securing the victory
On the defensive side, Rounds struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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