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Teams advantage
Score
6.6
5.4
Nuke0.4
Win Rounds
32
16
Nuke3
Kills
182
141
Nuke12
Damage
19.19K
16.76K
Nuke534
Economy
1.08M
990.3K
Nuke6600
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK damage (avg/round)
14.23.8
HE damage (avg/round)
15.83.4
Flash duration on a map (sec)
01:13s00:39s
Flash blinded on a map (opp)
4930
Smoke thrown on a map
1815.0371
AK47 kills on a map
146.732
AK47 damage (avg/round)
65.425.3
AK47 kills on a map
136.732
AK47 damage (avg/round)
62.225.3
Player score (round)
35191012
Historical Maps winrate Last 6 months
Anubis
100%
Dust II
67%
Ancient
67%
Inferno
R
62%
Vertigo
62%
Nuke
R
60%
Overpass
0%
Mirage
0%
Last 5 maps
Anubis
0%
0
3
Dust II
0%
0
0
Ancient
0%
0
0
Inferno
100%
2
0
Vertigo
0%
0
3
Nuke
100%
1
2
Overpass
0%
0
0
Mirage
100%
1
0
Last 5 maps
Anubis
100%
1
1
Dust II
67%
15
2
Ancient
67%
9
2
Inferno
38%
21
0
Vertigo
62%
13
1
Nuke
40%
10
0
Overpass
0%
4
4
Mirage
100%
1
7
Last results
Head to head
Past matches
- ww
- lwwlw
Info
Match analysis of Rapid Ninjas vs Fourteen by the Bo3.gg Team
In the CS2 match between Rapid Ninjas and Fourteen, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Inferno, Nuke, and victory was secured by Rapid Ninjas. The MVP of this match was bodito.
Rapid Ninjas analytics
The team Rapid Ninjas secured 32 out of 49 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Nuke. They also successfully set 10 bombs during the match.
The standout players for Rapid Ninjas were bodito contributed 51 kills and msN contributed 40 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 19190 overall damage.
On the defensive side, Rapid Ninjas held their ground firmly, successfully defending 14 bomb plants. Their defensive coordination and site control proved to be crucial.
Fourteen analytics
The team Fourteen managed to secure 17 out of 49 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for Fourteen were shellzi contributed 33 kills and pr contributed 33 kills. 16764 of total damage by Fourteen could not prevent Rapid Ninjas from securing the victory
On the defensive side, Fourteen struggled to hold their ground, successfully defending 12 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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