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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:23s01:26s
Tec-9 kills on a map
31.3023
Tec-9 damage (avg/round)
14.43.5
Flash duration on a map (sec)
01:24s00:37s
Flash blinded on a map (opp)
6629
GLOCK damage (avg/round)
11.94
Galil kills on a map
51.8171
Galil damage (avg/round)
20.85.8
M4A1 kills on a map
134.491
M4A1 damage (avg/round)
48.116.3
Lineups
Lineup
Starter
Starter
Starter
Starter
Starter
Lineup
- Starter
Historical Maps winrate Last 6 months
Anubis
43%
Inferno
42%
Mirage
20%
Nuke
17%
Ancient
17%
Vertigo
15%
Last 5 maps
Anubis
43%
7
6
Inferno
75%
4
4
Mirage
0%
5
9
Nuke
50%
4
5
Ancient
0%
1
19
Vertigo
25%
4
6
Last 5 maps
Anubis
0%
1
20
Inferno
33%
9
1
Mirage
20%
5
10
Nuke
67%
6
4
Ancient
17%
6
12
Vertigo
40%
5
11
Last results
Head to head
Past matches
- wllll
- wwlww
Info
Match analysis of One More vs Carpe Diem by the Bo3.gg Team
In the CS2 match between One More and Carpe Diem, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Vertigo, and victory was secured by Carpe Diem. The MVP of this match was lake.
Carpe Diem analytics
The team Carpe Diem secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 0 bombs during the match.
The standout players for Carpe Diem were lake contributed 31 kills and wiz contributed 16 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9870 overall damage.
On the defensive side, Carpe Diem held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
One More analytics
The team One More managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for One More were opportunity contributed 29 kills and Grave contributed 16 kills. 9461 of total damage by One More could not prevent Carpe Diem from securing the victory
On the defensive side, One More struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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