Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Tec-9 damage (avg/round)
10.33.6
USP kills on a map
51.5986
USP damage (avg/round)
20.44.8
Flash blinded on a map (opp)
5928
Smoke thrown on a map
2314.3232
Smoke thrown on a map
2314.3232
Player score (round)
39241010
Multikill x-
4
Clutch (opponents)
2
Flash duration on a round (sec)
00:15s00:05s
Historical Maps winrate Last 6 months
Vertigo
57%
Mirage
54%
Nuke
16%
Inferno
10%
Anubis
7%
Dust II
6%
Ancient
3%
Last 5 maps
Vertigo
100%
3
8
Mirage
0%
2
21
Nuke
56%
9
7
Inferno
38%
16
3
Anubis
37%
19
7
Dust II
35%
17
2
Ancient
52%
25
2
Last 5 maps
Vertigo
43%
44
19
Mirage
54%
89
8
Nuke
40%
53
16
Inferno
48%
31
37
Anubis
44%
50
29
Dust II
29%
17
71
Ancient
49%
75
10
Info
Match analysis of OG vs Permitta by the Bo3.gg Team
In the CS2 match between OG and Permitta, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Ancient, Anubis, and victory was secured by OG. The MVP of this match was Buzz.
OG analytics
The team OG secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Anubis. They also successfully set 0 bombs during the match.
The standout players for OG were Buzz contributed 30 kills and MoDo contributed 28 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 15024 overall damage.
On the defensive side, OG held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Permitta analytics
The team Permitta managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Permitta were bnox contributed 25 kills and fr3nd contributed 23 kills. 10960 of total damage by Permitta could not prevent OG from securing the victory
On the defensive side, Permitta struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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