0 Comments
Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP kills on a map
41.616
Molotov damage (avg/round)
9.12
Flash duration on a map (sec)
01:35s00:39s
Flash blinded on a map (opp)
6130
Molotov damage (avg/round)
9.82
Shots (total/round)
8716
Damage (total/round)
43673
Player score (round)
51871012
Player's aces
1
Multikill x-
4
Historical Maps winrate Last 6 months
Ancient
80%
Vertigo
67%
Nuke
47%
Dust II
31%
Inferno
16%
Mirage
5%
Overpass
3%
Last 5 maps
Ancient
0%
2
9
Vertigo
0%
0
29
Nuke
22%
9
12
Dust II
69%
13
1
Inferno
73%
15
4
Mirage
55%
20
1
Overpass
57%
7
9
Last 5 maps
Ancient
80%
5
8
Vertigo
67%
9
10
Nuke
69%
26
1
Dust II
100%
2
33
Inferno
57%
14
10
Mirage
50%
14
7
Overpass
60%
10
10
Info
Match analysis of OG vs HEROIC by the Bo3.gg Team
In the CS2 match between OG and HEROIC, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Nuke, Inferno, and victory was secured by OG. The MVP of this match was flameZ.
OG analytics
The team OG secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Inferno. They also successfully set 0 bombs during the match.
The standout players for OG were flameZ contributed 41 kills and mantuu contributed 35 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 18395 overall damage.
On the defensive side, OG held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
HEROIC analytics
The team HEROIC managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for HEROIC were refrezh contributed 31 kills and TeSeS contributed 29 kills. 16019 of total damage by HEROIC could not prevent OG from securing the victory
On the defensive side, HEROIC struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Comments