Records Dust II
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
02:09s00:39s
Shots accuracy (%)
40%18%
AWP kills on a map
296.5798
AWP damage (avg/round)
67.921.6
Flash duration on a map (sec)
02:25s00:39s
Flash blinded on a map (opp)
13530
Damage (total/round)
44473
Player score (round)
40291012
Damage (total/round)
39173
Player score (round)
41251012
Historical Maps winrate Last 6 months
Dust II
67%
Nuke
45%
Inferno
25%
Overpass
22%
Ancient
19%
Mirage
10%
Vertigo
0%
Last 5 maps
Dust II
0%
1
5
Nuke
0%
3
13
Inferno
50%
6
4
Overpass
75%
4
7
Ancient
71%
7
1
Mirage
75%
8
1
Vertigo
0%
0
16
Last 5 maps
Dust II
67%
15
16
Nuke
45%
22
17
Inferno
75%
32
1
Overpass
53%
17
21
Ancient
52%
21
21
Mirage
65%
37
0
Vertigo
0%
1
57
Info
Map Analysis of OG vs FORZE by the Bo3.gg Team
FORZE on Dust II Analysis
FORZE demonstrated their prowers on Dust II, securing 19 out of 36 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for FORZE on Dust II were shalfey, who contributed 30 kills, and zorte, who added 26 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 13326 overall damage.
On the defensive side of Dust II, FORZE held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
OG on Dust II Analysis
Dust II proved to be a challenging battleground for OG, as they managed to secure 17 out of 36 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for OG on Dust II included mantuu, who contributed 38 kills, and valde, who added 30 kills. Despite their individual efforts, inflicting 12984 total damage, OG couldn't prevent FORZE from securing victory on Dust II
On the defensive side of Dust II, OG struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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