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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
AUG kills on a map
122.5765
AWP kills on a map
136.4849
Assists on a map
10.644.4098
Trades on a map
7.413.4638
Speed Round (sec)
00:25s01:55s
Speed Round (sec)
00:23s01:55s
Speed Round (sec)
00:21s01:55s
Speed Round (sec)
00:32s01:55s
Player score (round)
47381011
Damage (total/round)
39373
Historical Maps winrate Last 6 months
Anubis
70%
Mirage
52%
Dust II
50%
Vertigo
26%
Ancient
16%
Nuke
3%
Inferno
2%
Last 5 maps
Anubis
0%
0
55
Mirage
52%
25
5
Dust II
100%
2
0
Vertigo
53%
15
31
Ancient
64%
22
4
Nuke
65%
26
4
Inferno
52%
21
24
Last 5 maps
Anubis
70%
23
3
Mirage
0%
0
62
Dust II
50%
2
0
Vertigo
27%
15
25
Ancient
48%
23
21
Nuke
62%
26
5
Inferno
50%
18
24
Last results
Head to head
Info
Match analysis of Fluxo vs ODDIK by the Bo3.gg Team
In the CS2 match between Fluxo and ODDIK, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Dust II, Vertigo, and victory was secured by Fluxo. The MVP of this match was chay.
Fluxo analytics
The team Fluxo secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Vertigo. They also successfully set 0 bombs during the match.
The standout players for Fluxo were chay contributed 32 kills and Nicks contributed 27 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 14646 overall damage.
On the defensive side, Fluxo held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
ODDIK analytics
The team ODDIK managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for ODDIK were WOOD7 contributed 27 kills and matios contributed 25 kills. 11659 of total damage by ODDIK could not prevent Fluxo from securing the victory
On the defensive side, ODDIK struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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