Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:26s01:26s
Fast bomb plant (sec)
00:33s01:26s
Fast bomb plant (sec)
00:34s01:26s
HE damage (avg/round)
13.33.4
M4A1 kills on a map
114.491
Smoke thrown on a map
2414.6931
Percentage of headshots
38%15%
USP kills on a map
41.6074
USP damage (avg/round)
19.64.7
Headshots on a map
18.040.3141
Historical Maps winrate Last 6 months
Dust II
63%
Inferno
63%
Vertigo
38%
Anubis
22%
Nuke
13%
Ancient
4%
Mirage
1%
Last 5 maps
Dust II
0%
0
20
Inferno
63%
35
0
Vertigo
83%
12
25
Anubis
69%
42
8
Nuke
56%
9
40
Ancient
49%
39
9
Mirage
55%
29
7
Last 5 maps
Dust II
63%
8
2
Inferno
0%
0
51
Vertigo
45%
20
7
Anubis
47%
17
5
Nuke
43%
21
14
Ancient
45%
22
12
Mirage
54%
39
1
Last results
Head to head
Info
Match analysis of BLEED vs Monte by the Bo3.gg Team
In the CS2 match between BLEED and Monte, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Ancient, Anubis, Mirage, and victory was secured by Monte. The MVP of this match was nawwk.
Monte analytics
The team Monte secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Mirage. They also successfully set 0 bombs during the match.
The standout players for Monte were hAdji contributed 48 kills and STYKO contributed 48 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 24415 overall damage.
On the defensive side, Monte held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
BLEED analytics
The team BLEED managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for BLEED were nawwk contributed 45 kills and hampus contributed 49 kills. 23318 of total damage by BLEED could not prevent Monte from securing the victory
On the defensive side, BLEED struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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