Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
HE damage (avg/round)
14.63.4
Shots (total/round)
11116
Shots (total/round)
8316
Shots (total/round)
11116
Player score (round)
34851011
Shots (total/round)
10016
Multikill x-
4
Multikill x-
4
Clutch (opponents)
3
Clutch (opponents)
2
Historical Maps winrate Last 6 months
Inferno
65%
Dust II
63%
Vertigo
38%
Nuke
20%
Anubis
18%
Ancient
8%
Mirage
4%
Last 5 maps
Inferno
0%
0
50
Dust II
63%
8
2
Vertigo
45%
20
6
Nuke
43%
21
14
Anubis
50%
16
5
Ancient
43%
21
12
Mirage
53%
38
1
Last 5 maps
Inferno
65%
34
0
Dust II
0%
0
18
Vertigo
83%
12
25
Nuke
63%
8
39
Anubis
68%
40
8
Ancient
51%
37
9
Mirage
57%
28
7
Last results
Head to head
Info
Match analysis of Monte vs BLEED by the Bo3.gg Team
In the CS2 match between Monte and BLEED, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Vertigo, Ancient, Mirage, and victory was secured by BLEED. The MVP of this match was CYPHER.
BLEED analytics
The team BLEED secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo, Mirage. They also successfully set 0 bombs during the match.
The standout players for BLEED were CYPHER contributed 66 kills and hampus contributed 57 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 28780 overall damage.
On the defensive side, BLEED held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Monte analytics
The team Monte managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Monte were Woro2k contributed 63 kills and kRaSnaL contributed 66 kills. 29416 of total damage by Monte could not prevent BLEED from securing the victory
On the defensive side, Monte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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