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Records Vertigo
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:19s01:26s
Fast bomb plant (sec)
00:32s01:26s
Flash duration on a map (sec)
01:23s00:37s
HE damage (avg/round)
14.53.4
GLOCK kills on a map
31.4456
GLOCK damage (avg/round)
12.34
AK47 kills on a map
146.5888
Damage (total/round)
50073
Player score (round)
38431011
Player's aces
1
Historical Maps winrate Last 6 months
Inferno
53%
Vertigo
42%
Ancient
30%
Nuke
20%
Mirage
19%
Anubis
13%
Last 5 maps
Inferno
0%
2
19
Vertigo
0%
1
26
Ancient
33%
12
9
Nuke
20%
5
14
Mirage
36%
11
6
Anubis
58%
12
4
Last 5 maps
Inferno
53%
15
7
Vertigo
42%
12
12
Ancient
63%
8
34
Nuke
40%
5
25
Mirage
55%
11
25
Anubis
71%
14
12
Last results
Head to head
Info
Map Analysis of MIGHT vs Wildcard by the Bo3.gg Team
Wildcard on Vertigo Analysis
Wildcard demonstrated their prowers on Vertigo, securing 13 out of 23 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Wildcard on Vertigo were Griizz, who contributed 24 kills, and JBa, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9067 overall damage.
On the defensive side of Vertigo, Wildcard held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
MIGHT on Vertigo Analysis
Vertigo proved to be a challenging battleground for MIGHT, as they managed to secure 10 out of 23 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for MIGHT on Vertigo included Fr3nk1e, who contributed 24 kills, and djay, who added 16 kills. Despite their individual efforts, inflicting 7762 total damage, MIGHT couldn't prevent Wildcard from securing victory on Vertigo
On the defensive side of Vertigo, MIGHT struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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