Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
103
Fast bomb plant (sec)
00:26s01:22s
Fast bomb plant (sec)
00:25s01:22s
Galil kills on a map
41.8164
GLOCK kills on a map
31.4548
Flash duration on a map (sec)
01:27s00:35s
Flash duration on a map (sec)
01:43s00:35s
Flash blinded on a map (opp)
5727
Deaths on a map
017
Player score (round)
35911011







Historical Maps winrate Last 6 months
Inferno
67%
Nuke
63%
Mirage
25%
Anubis
15%
Train
10%
Dust II
7%
Ancient
3%
Last 5 maps
Inferno
0%
0
11
Nuke
63%
19
0
Mirage
38%
13
3
Anubis
65%
23
2
Train
40%
5
5
Dust II
57%
7
3
Ancient
47%
19
2
Last 5 maps
Inferno
67%
3
1
Nuke
0%
0
4
Mirage
13%
8
1
Anubis
50%
2
1
Train
50%
4
1
Dust II
50%
4
0
Ancient
50%
8
0
Info
Match analysis of MIGHT vs LOBOARMY by the Bo3.gg Team
In the CS2 match between MIGHT and LOBOARMY, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Train, Ancient, Anubis, and victory was secured by LOBOARMY. The MVP of this match was Jared.
LOBOARMY analytics
The team LOBOARMY secured 40 out of 82 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Train, Anubis. They also successfully set 7 bombs during the match.
The standout players for LOBOARMY were Antuanette contributed 68 kills and SJR contributed 53 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 27709 overall damage.
On the defensive side, LOBOARMY held their ground firmly, successfully defending 15 bomb plants. Their defensive coordination and site control proved to be crucial.
MIGHT analytics
The team MIGHT managed to secure 42 out of 82 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for MIGHT were Jared contributed 62 kills and Voltage contributed 69 kills. 26355 of total damage by MIGHT could not prevent LOBOARMY from securing the victory
On the defensive side, MIGHT struggled to hold their ground, successfully defending 20 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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