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Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Série de victoires de l'équipe
103
Plantation de bombe rapide (sec)
00:26s01:22s
Plantation de bombe rapide (sec)
00:25s01:22s
Éliminations avec Galil en moyenne par carte
41.8164
Éliminations avec Glock en moyenne par carte
31.4548
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:27s00:35s
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:43s00:35s
Éblouissements par flash en moyenne sur une carte (opp)
5727
Morts en moyenne par carte
017
Score du joueur (round)
35911011







Historique Taux de victoire par carte 6 derniers mois
Inferno
67%
Nuke
63%
Mirage
25%
Anubis
15%
Train
10%
Dust II
7%
Ancient
3%
Dernières 5 cartes
Inferno
0%
0
11
Nuke
63%
19
0
Mirage
38%
13
3
Anubis
65%
23
2
Train
40%
5
5
Dust II
57%
7
3
Ancient
47%
19
2
Dernières 5 cartes
Inferno
67%
3
1
Nuke
0%
0
4
Mirage
13%
8
1
Anubis
50%
2
1
Train
50%
4
1
Dust II
50%
4
0
Ancient
50%
8
0
Informations
Match analysis of MIGHT vs LOBOARMY by the Bo3.gg Team
In the CS2 match between MIGHT and LOBOARMY, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Train, Ancient, Anubis, and victory was secured by LOBOARMY. The MVP of this match was Jared.
LOBOARMY analytics
The team LOBOARMY secured 40 out of 82 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Train, Anubis. They also successfully set 7 bombs during the match.
The standout players for LOBOARMY were Antuanette contributed 68 kills and SJR contributed 53 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 27709 overall damage.
On the defensive side, LOBOARMY held their ground firmly, successfully defending 15 bomb plants. Their defensive coordination and site control proved to be crucial.
MIGHT analytics
The team MIGHT managed to secure 42 out of 82 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for MIGHT were Jared contributed 62 kills and Voltage contributed 69 kills. 26355 of total damage by MIGHT could not prevent LOBOARMY from securing the victory
On the defensive side, MIGHT struggled to hold their ground, successfully defending 20 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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