Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK kills on a map
31.4482
M4A1 kills on a map
104.4189
Assists on a map
12.924.4315
Trades on a map
7.983.428
Speed Round (sec)
00:25s01:55s
Speed Round (sec)
00:28s01:55s
Player score (round)
47841010
Player's aces
1
Clutch (opponents)
3
Speed Round (sec)
00:33s01:55s
Historical Maps winrate Last 6 months
Vertigo
75%
Dust II
50%
Inferno
50%
Nuke
50%
Mirage
18%
Ancient
17%
Anubis
17%
Last 5 maps
Vertigo
25%
4
12
Dust II
0%
0
0
Inferno
100%
1
14
Nuke
50%
4
10
Mirage
25%
12
4
Ancient
40%
10
5
Anubis
67%
3
3
Last 5 maps
Vertigo
100%
1
1
Dust II
50%
2
0
Inferno
50%
8
0
Nuke
0%
0
2
Mirage
43%
7
1
Ancient
57%
14
0
Anubis
50%
10
0
Info
Match analysis of MIGHT vs Detonate by the Bo3.gg Team
In the CS2 match between MIGHT and Detonate, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Inferno, Mirage, and victory was secured by MIGHT. The MVP of this match was djay.
MIGHT analytics
The team MIGHT secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Mirage. They also successfully set 0 bombs during the match.
The standout players for MIGHT were djay contributed 35 kills and louie contributed 35 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 16003 overall damage.
On the defensive side, MIGHT held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Detonate analytics
The team Detonate managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Detonate were arcade contributed 28 kills and PoseidoNN contributed 26 kills. 13245 of total damage by Detonate could not prevent MIGHT from securing the victory
On the defensive side, Detonate struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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