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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
01:49s00:37s
M4A1 damage (avg/round)
46.716.3
Shots (total/round)
8316
Player score (round)
38161011
Multikill x-
4
Multikill x-
4
Teammate kills
1
Knife kills
11
HE damage (total/round)
13626.4
Flash duration on a round (sec)
00:16s00:05s
Lineups
Lineup
- Starter
Historical Maps winrate Last 6 months
Anubis
60%
Nuke
47%
Inferno
30%
Mirage
11%
Vertigo
8%
Dust II
0%
Ancient
0%
Last 5 maps
Anubis
60%
10
5
Nuke
20%
5
18
Inferno
0%
1
22
Mirage
31%
13
5
Vertigo
25%
4
26
Dust II
0%
0
0
Ancient
33%
15
8
Last 5 maps
Anubis
0%
1
27
Nuke
67%
6
4
Inferno
30%
10
1
Mirage
20%
5
16
Vertigo
33%
9
14
Dust II
0%
0
1
Ancient
33%
9
12
Last results
Head to head
Past matches
- wllll
- lwlll
Info
Match analysis of MIGHT vs Carpe Diem by the Bo3.gg Team
In the CS2 match between MIGHT and Carpe Diem, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Vertigo, and victory was secured by Carpe Diem. The MVP of this match was lake.
Carpe Diem analytics
The team Carpe Diem secured 16 out of 30 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 2 bombs during the match.
The standout players for Carpe Diem were lake contributed 23 kills and wiz contributed 22 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 11741 overall damage.
On the defensive side, Carpe Diem held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control proved to be crucial.
MIGHT analytics
The team MIGHT managed to secure 14 out of 30 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 1 plants during the match did not lead the team to victory.
The standout players for MIGHT were djay contributed 20 kills and scar contributed 19 kills. 10295 of total damage by MIGHT could not prevent Carpe Diem from securing the victory
On the defensive side, MIGHT struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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