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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:34s01:22s
Fast bomb plant (sec)
00:33s01:22s
Tec-9 kills on a map
31.3031
M4A1 damage (avg/round)
51.316.3
AK47 kills on a map
146.3346
Eco wins full buy
1
Shots (total/round)
8416
Flash duration on a round (sec)
00:15s00:05s
Fast bomb plant (sec)
00:32s01:22s
Fast bomb plant (sec)
00:21s01:22s
Historical Maps winrate Last 6 months
Inferno
a
100%
Anubis
62%
Mirage
a
37%
Ancient
a
34%
Train
a
20%
Dust II
7%
Nuke
0%
Last 5 maps
Inferno
0%
0
12
Anubis
62%
21
2
Mirage
33%
12
3
Ancient
41%
22
1
Train
40%
5
6
Dust II
57%
7
4
Nuke
67%
18
0
Last 5 maps
Inferno
100%
1
3
Anubis
0%
3
1
Mirage
70%
10
0
Ancient
75%
8
0
Train
60%
5
1
Dust II
50%
2
2
Nuke
67%
3
1
Last results
Head to head
Past matches
- lllll
- lwwwl
Info
Match analysis of MIGHT vs anything else by the Bo3.gg Team
In the CS2 match between MIGHT and anything else, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Mirage, Ancient, Anubis, and victory was secured by anything else. The MVP of this match was FAME.
anything else analytics
The team anything else secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Ancient. They also successfully set 0 bombs during the match.
The standout players for anything else were FAME contributed 39 kills and mcniff contributed 36 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 17957 overall damage.
On the defensive side, anything else held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
MIGHT analytics
The team MIGHT managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for MIGHT were Snakes contributed 34 kills and Jared contributed 31 kills. 16040 of total damage by MIGHT could not prevent anything else from securing the victory
On the defensive side, MIGHT struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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