Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP kills on a map
31.6027
USP damage (avg/round)
15.34.8
GLOCK kills on a map
31.4482
Tec-9 damage (avg/round)
10.53.6
HE damage (avg/round)
15.13.4
USP kills on a map
31.6027
USP damage (avg/round)
14.74.8
Multikill x-
4
Clutch (opponents)
2
Teammate kills
1
Historical Maps winrate Last 6 months
Dust II
44%
Nuke
33%
Vertigo
26%
Inferno
12%
Mirage
7%
Anubis
6%
Ancient
2%
Last 5 maps
Dust II
0%
1
5
Nuke
14%
7
30
Vertigo
77%
26
1
Inferno
63%
27
12
Mirage
58%
36
1
Anubis
55%
11
45
Ancient
62%
29
8
Last 5 maps
Dust II
44%
9
13
Nuke
47%
53
6
Vertigo
51%
43
11
Inferno
75%
4
66
Mirage
65%
51
15
Anubis
49%
51
26
Ancient
60%
65
13
Info
Match analysis of Metizport vs Permitta by the Bo3.gg Team
In the CS2 match between Metizport and Permitta, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Anubis, Mirage, Ancient, and victory was secured by Permitta. The MVP of this match was SpavaQ.
Permitta analytics
The team Permitta secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis, Mirage. They also successfully set 0 bombs during the match.
The standout players for Permitta were SpavaQ contributed 50 kills and bnox contributed 46 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 23542 overall damage.
On the defensive side, Permitta held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Metizport analytics
The team Metizport managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Metizport were nilo contributed 50 kills and Adamb contributed 47 kills. 23746 of total damage by Metizport could not prevent Permitta from securing the victory
On the defensive side, Metizport struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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