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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Percentage of headshots
50%15%
USP kills on a map
11.6107
USP damage (avg/round)
844.7
Percentage of headshots
100%15%
USP kills on a map
11.6107
USP damage (avg/round)
1004.7
GLOCK damage (avg/round)
293.9
GLOCK kills on a map
11.4429
GLOCK damage (avg/round)
1003.9
USP damage (avg/round)
274.7
Historical Maps winrate Last 6 months
Vertigo
79%
Ancient
43%
Overpass
40%
Nuke
36%
Mirage
20%
Inferno
18%
Anubis
2%
Last 5 maps
Vertigo
79%
24
5
Ancient
64%
25
6
Overpass
73%
11
11
Nuke
58%
12
19
Mirage
50%
6
39
Inferno
42%
12
23
Anubis
57%
14
17
Last 5 maps
Vertigo
0%
1
22
Ancient
21%
14
7
Overpass
33%
3
14
Nuke
22%
9
6
Mirage
30%
10
6
Inferno
60%
5
5
Anubis
55%
11
6
Last results
Head to head
Past matches
- lllll
- llllw
Info
Match analysis of M80 vs Take Flyte by the Bo3.gg Team
In the CS2 match between M80 and Take Flyte, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Mirage, and victory was secured by M80. The MVP of this match was Swisher.
M80 analytics
The team M80 secured 1 out of 1 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage. They also successfully set 0 bombs during the match.
The standout players for M80 were Swisher contributed 2 kills and malbsMd contributed 2 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 500 overall damage.
On the defensive side, M80 held their ground firmly, successfully defending 1 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 0 out of 1 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Take Flyte were mds contributed 1 kills and CoJoMo contributed 1 kills. 318 of total damage by Take Flyte could not prevent M80 from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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