M80 Scoreboard Inferno (M1)

+/-

ROUNDS SCORES

22

16

4

+6

85

6:3

5

0

6.9

+8%

20

13

5

+7

88

2:0

4

0

6.9

+22%

17

16

3

+1

75

3:2

3

0

6.1

-1%

16

14

8

+2

63

4:3

5

0

6.1

-10%

16

14

3

+2

54

4:1

4

0

5.7

-5%

Total

91

73

23

+18

364

19:9

21

0

6.3

+3%

Bad News Bears Scoreboard Inferno (M1)

+/-

ROUNDS SCORES

19

17

3

+2

70

2:5

5

0

5.9

+4%

16

18

4

-2

65

4:3

3

0

5.6

-8%

17

18

2

-1

61

1:4

5

0

5.3

+1%

12

18

2

-6

62

1:3

2

0

5.0

-7%

9

20

3

-11

41

1:4

2

0

4.1

-14%

Total

73

91

14

-18

298

9:19

17

0

5.2

-5%

Teams advantage Inferno (M1)
Info
Map Analysis of M80 vs Bad News Bears by the Bo3.gg Team

M80 on Inferno Analysis

M80 demonstrated their prowers on Inferno, securing 16 out of 28 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for M80 on Inferno were Swisher, who contributed 22 kills, and maNkz, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 10188 overall damage.


On the defensive side of Inferno, M80 held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Bad News Bears on Inferno Analysis

Inferno proved to be a challenging battleground for Bad News Bears, as they managed to secure 12 out of 28 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Bad News Bears on Inferno included Sonic, who contributed 19 kills, and Umar, who added 16 kills. Despite their individual efforts, inflicting 8338 total damage, Bad News Bears couldn't prevent M80 from securing victory on Inferno


On the defensive side of Inferno, Bad News Bears struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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