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Teams advantage Inferno (M1)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
01:41s00:39s
Flash blinded on a map (opp)
7030
HE damage (avg/round)
16.33.4
HE damage (avg/round)
24.53.4
HE damage (avg/round)
15.13.4
AK47 kills on a map
126.7327
AK47 damage (avg/round)
63.425.3
Molotov damage (avg/round)
6.62
HE damage (total/round)
10526.8
HE damage (total/round)
16926.8
Info
Map Analysis of Looking For Org vs Take Flyte by the Bo3.gg Team
Looking For Org on Inferno Analysis
Looking For Org demonstrated their prowers on Inferno, securing 16 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Looking For Org on Inferno were DJF, who contributed 22 kills, and lake, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8563 overall damage.
On the defensive side of Inferno, Looking For Org held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Take Flyte on Inferno Analysis
Inferno proved to be a challenging battleground for Take Flyte, as they managed to secure 4 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Take Flyte on Inferno included Marro, who contributed 14 kills, and farg, who added 11 kills. Despite their individual efforts, inflicting 6241 total damage, Take Flyte couldn't prevent Looking For Org from securing victory on Inferno
On the defensive side of Inferno, Take Flyte struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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