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Teams advantage Dust II (M1)
Records Dust II
Record/Time/Map
Val/Avg
Set by
Rival
AWP kills on a map
216.5798
AWP damage (avg/round)
68.421.6
Flash duration on a map (sec)
01:59s00:39s
Flash blinded on a map (opp)
8130
Flash blinded on a map (opp)
7430
Galil damage (avg/round)
16.85.6
Damage (total/round)
40073
Player score (round)
37891012
Multikill x-
4
Multikill x-
4
Info
Map Analysis of Looking For Org vs ORDER by the Bo3.gg Team
on Dust II Analysis
demonstrated their prowers on Dust II, securing 0 out of 28 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for on Dust II were , who contributed 0 kills, and , who added 0 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 0 overall damage.
On the defensive side of Dust II, held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Looking For Org on Dust II Analysis
Dust II proved to be a challenging battleground for Looking For Org, as they managed to secure 0 out of 28 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Looking For Org on Dust II included , who contributed 0 kills, and , who added 0 kills. Despite their individual efforts, inflicting 0 total damage, Looking For Org couldn't prevent from securing victory on Dust II
On the defensive side of Dust II, Looking For Org struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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